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Network module

The lionengine-game-network module is a specialized module for networked games. It contains a specialized high level API, designed to provide the most common tools for any networked game development, including a dedicated architecture.

Here the different packages:

Network Module

Here a short overview of the high level API and its architecture (only main items are listed here):

Here an example of a networked game, highlighting some of the main components:


Global UML architecture:


Read next page: Entry point

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