LionEngine - The Web Site

Strategy games

Introduction

Strategy game tools are provided by the lionengine-game-strategy module, giving an oriented strategy game type development with specific classes and architecture.

In this section we will see how to use these main tools, and the way of we should use them.


Game cursor

The game cursor in an strategy game is the only one object that allow to control both the game panel and the map interaction, such as unit clicking. It is relative to the camera view and position.

It is highly recommended to understand first how is working the map system !


Control panel

The control panel will allow us to change the entities states by clicking on them and assigning orders. The handler will apply the updates by listening to the control panel.


Ability system

The ability represents what an entity can do. It could be moving, attacking, producing, and even more. They can be combined in any way.


Skill system

Skill represents entity action, triggered by the player from the control panel. There is a strong link between skills and ability.


Fog of war

The fog of war may not be the most important part of a game, but it may add much more challenge to the way of playing it. It still a very important gameplay part of any game development.

Read next page: Network games

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