LionEngine - The Web Site

Platform games

Introduction

Platform game tools are provided by the lionengine-game-platform module, giving an oriented platform game type development with specific classes and architecture.

In this section we will see how to use these main tools, and the way of we should use them.


Advanced entity

The aim of an entity is to represent the player and the opponents, and also general objects which may interact which each of them. An entity can handle a gameplay, by using different states.


Background system

The background is a very important part of any game, as it represents the overall game atmosphere. A good background is not necessary complex, but being able of making complex background improves the chance of making a great game atmosphere.


Advanced tile system

Collisions are not the easiest part in a game, as they me be tricky to define, even for a simple game. Hopefully, the integrated architecture already does a lot of for us.

It is highly recommended to understand first how is working the map system !


Map collision

This example will show how to completely use the collision from an entity to a map and its tiles. It will also show how group collision by category for a better accuracy.

It is highly recommended to understand first how is working the map system !


Tutorial Mario

This full tutorial will show how to create a simple prototype of mario, with a scrolling map and its collision, plus some additional entities and their interactions.

Tutorials are splited and sorted by letters, starting at "a" package.

Read next page: Strategy games

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